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OpenPosted Oct 31, 2026

Mobile-first tool that takes adult beginners to conversational in French/Spanish/Italian

We expect to award one contract for a ~6-9-month build, starting in February 2027. EOIs close on Friday 4 December 2026 at 17:00 CET. Shortlisted teams will be invited to submit a full proposal in January 2027.

This is a two-stage process. At this stage we want to understand who you are, how you would approach the problem, and whether you have done similar work. We do not want a full technical proposal yet.

Our 2026 survey of 3,200 learners found three main reasons for struggling to learn:

  • No structured path. Existing resources are scattered, and learners don't know what to study next.

  • Too little speaking practice. Most tools focus on vocabulary drills, so learners can read but not talk.

  • Isolation. Learners rarely meet other speakers, so motivation fades.

We aim to solve these problems in one place, for learners whose first language may be any of our launch languages.

Project objectives

By the end of the first year after launch, we should:

  1. Reach 25,000 active learners across at least 30 countries.

  2. Bring 40% of learners who complete onboarding to level A2 within six months.

  3. Get every active learner speaking aloud in their first week.

  4. Keep 30-day retention above 35%.

  5. Run sustainably on an annual hosting budget below €20,000.

Scope of work

In scope:

  • User research and testing with at least 40 learners across the launch languages.

  • UX and visual design for iOS, Android and web.

  • A structured A0–A2 course of about 60 lessons, built with our curriculum partner.

  • Speaking practice with pronunciation feedback.

  • A community feature that pairs learners for moderated practice.

  • A content management system our team can use to edit lessons without developers.

  • Launch, documentation, and three months of post-launch support.

Out of scope:

  • Writing the course content itself (supplied by our curriculum partner).

  • Paid features, advertising, or monetisation.

  • Levels above A2 (planned for a later phase).

Interested? React to let them know

2 verified people have responded19 total

17 private responses are visible only to the poster.

Rovshen Bayramov · Duor Digital OÜCo-Founder @ duor.digital · Nov 7, 2026View profile →View agency →
Public

Who we are

Duor Digital OÜ is an independent product studio registered in Estonia with a distributed team. We design and build mobile and web products end to end, and we also ship products of our own, so we know what it means to carry something past launch rather than hand it over and leave. The team stays small on purpose: the people you speak with are the people doing the work.

How we would approach the problem

Your survey findings ring true to us, and we would treat the three problems as one design problem rather than three features.

The structured path comes first. A learner should never have to decide what to study next; the app should always know. We would build the 60-lesson course with your curriculum partner as a single visible path, so progress feels like moving along a road rather than ticking through a library.

Speaking in the first week is the objective we would design around most carefully. Beginners avoid speaking because it feels exposed, so we would make the first spoken exercises very short, private, and forgiving, with pronunciation feedback that points at one thing to fix rather than a score. Getting someone to say a sentence out loud on day two matters more than any other metric in the first year.

For the community feature, we would start with light, moderated pairing: short, structured exchanges between learners at similar levels, with clear prompts, so no one is dropped into an open chat with a stranger. We have built pairing and cohort features before and learned that structure, not freedom, is what keeps people coming back.

Two practical points. First, the content system: your team must be able to change a lesson on a Tuesday afternoon without asking us, so we would build and test that with your editors early, not at the end. Second, the hosting budget. Staying under €20,000 a year for 25,000 active learners is realistic if speech processing and AI features are designed with cost in mind from the start, and we would treat that limit as a design constraint, not an afterthought.

We would begin with the user research: at least 40 learners across the launch languages, including people whose first language is one of the others, since a French speaker learning Italian and an English speaker learning Spanish do not need the same first week.

Similar work

Our own product, Qiao, is a mobile-first app for international students moving to China. It ships in English, Russian and Chinese, is built around a single guided path with stages, and pairs newcomers with people who have been through the same thing, so the questions of multilingual onboarding, structured progress and moderated matching are ones we have already worked through in practice.

We also built the AI layer of Healy, a consumer health app whose whole premise is daily motivation: personalised plans, well-timed nudges and progress tracking. Keeping people engaged after the first enthusiastic week is a problem we have spent real time on, and 30-day retention above 35% is the kind of target we are used to being measured against.

Details of both are on our site.

Availability

We can commit a dedicated team for a 6–9-month build starting in February 2027, and we would welcome the chance to submit a full proposal in January.

Kind regards,
Duor Digital OÜ
[email protected] · duor.digital

Efaj TahamidSoftware developer · Nov 6, 2026View profile →
Public

Hello,

I'm Efaj Tahamid Rifat, software developer and AI architect, representing CodeBros.

Your project caught my attention because it addresses a real problem with existing language-learning platforms: learners often have plenty of content but lack structured progression, meaningful speaking practice, and opportunities to communicate with others.

I would approach this as a complete learning ecosystem rather than simply building another language-learning application.

How we'd approach it

  1. Cross-platform experience: Build a consistent experience across web, Android and iOS, with a mobile-first design.

  2. Structured learning system: Implement the A0–A2 learning journey, lesson progression, learner milestones and progress tracking using the curriculum supplied by your partner.

  3. AI speaking practice: Integrate speech recognition, pronunciation assessment and conversational practice, with careful attention to accuracy and infrastructure costs.

  4. Community features: Develop learner matching, conversation sessions, moderation and reporting.

  5. Content management: Provide a user-friendly CMS so your team can manage lessons, exercises and learning materials without developer involvement.

  6. Scalable infrastructure: Design the backend around efficient resource usage, monitoring and the annual hosting budget you specified.

Our development approach

We would begin with discovery, user research and architecture, followed by UX/UI design, core platform development, AI integration, testing and staged deployment.

We understand that the project has a 6–9-month delivery window and would structure milestones around that timeline.

At CodeBros, we focus on taking software products from architecture and design through development and deployment.

Relevant work:
https://efajtahamid.monster
https://thecodebros.xyz

I'd welcome the opportunity to discuss the project, understand your expectations and share how we could contribute to building this platform.

Best regards,
Efaj Tahamid Rifat
Founder, CodeBros